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Unturned map editor tutorial
Unturned map editor tutorial












unturned map editor tutorial

Let’s go to File – Save Scene and give it a name (“ Game“).Īs a Unity project grows, it becomes paramount to keep your files organized. When creating a new scene the first thing you’ll want to do is to save it. Toolbar: this area contains different tools we can use to modify our game objects, move around the scene, and modify how the Editor works.Inspector: whenever you select a game object, the Inspector will show different options and properties that are available for that game object.In this case, it shows whatever the camera (which was created by default) is looking at. Game View: this view shows what the game actually looks like.All the objects that you create in the Hierarchy Window will appear here in their corresponding X, Y, Z positions, and by using different “gizmos” or tools you can move, rotate and scale these objects around. Scene View: shows the 3D view of your game scene.By default, Unity creates a camera and a directional light. Hierarchy Window: shows all the game objects that are present in our scene.

unturned map editor tutorial

The only folder we’ll see in our new scene is the Assets folder, which is created automatically and it’s where we’ll place all the game assets (3D models, scripts, audio files, images, etc).

  • Project Window: this area shows the files and folders of our project.
  • The following image shows the main elements we find in the Unity Editor: Every game object within a scene has a position which is described in coordinates X, Y and Z. In Unity the definition is not too distant: a scene in your game is an object that contains all game objects such as players, enemies, cameras, lights, etc.

    unturned map editor tutorial

    What is a scene? The word “scene” comes from the Greek skene, and was used back in ancient world for the area in the theater that faces the public, where all the action takes place. If you are already familiar with the basics you can skip straight to the next section. I will now describe some of the main panels and elements present in the Unity Editor. This will bring us to an empty Unity scene. Click New, enter a name for the project (“Zenva 3D Platformer”), make sure 3D is selected, then click on Create project. Implementing multiple scenes to create a multi-level game and passing objects along.Working with object transforms both from the Inspector and from scripts.Understanding game object core methods in C# scripts.Basics of the Unity Editor, scenes, game objects and components.The following animated GIF shows what the final game looks like: You’ll still need to create a new project as covered in the tutorial.

    #UNTURNED MAP EDITOR TUTORIAL ZIP FILE#

    This zip file contains all the files included in the Assets folder. No prior Unity or C# experience is required to follow along, although you should have familiarity with basic programming concepts such as variables, conditional statements and objects. Tutorial requirements and project files.














    Unturned map editor tutorial